Monday, November 10, 2008

The Art of Spidering and Happy Feet (no, not the movie)

Spidering

Spidering is a broad gaming technique that has many different implementations. Staying SOF2 specific, we have the following:

1. The Greasy Grandma - a series of quick shots with over 90% accuracy that "poke" (shots that dont kill the enemy but do a moderate amount of damage) the enemy into submission. A player getting Greasy Grandma'ed sounds something like this: "OUCH! Wait, what the?" *silence* "Hmmmm" *POKE POKE POKE* "WHAT THE HELL?". A fine technique to cause some heavy psychological damage.
2. Peeking Pernis - a series of shots spread out over a moderate period of time with over 70% accuracy that "poke" the enemy. This technique is to distract the enemy while teammates move in. Better players are immune to this, as they know not to waste time.
3. Flagging Pandemonium - one of the riskiest techniques. The user must have the flag, and stay alive in enemy territory as long as they can with as little movement as possible. This causes chaos for the enemy team, as they all want to desperately stop you and know exactly where you are. This makes the opponents cocky and overconfident, lowering their defenses. If you mess this one up, your teammates could yell at you!
4. Sniper in your Diapers - also known as an "Assault Sniper", a sniper in the diaper is a sniper who advances into the enemy respawn, and pokes the enemy from behind. Although hard to setup, this technique is also hard to put down once in place, like a bad chimichanga.
5. Surprise! Your not invited. - the hardest and most successful of spidering techniques. Requires full team cooperation. All teammates must temporarily hide themselves on the map, showing themselves to no enemy. Everyone then throws a surprise party for the enemy at the same time, and no, there is no cake. The "Surprise! Your not invited" is one of my favorites, as it can cause severe psychological damage putting the enemy on edge.
6. Hacker's Delight - invented and made famous by >>db:spaz, this technique involves excellent sound use. Only noobs don't know I can already hear them from their respawn. By unloading an entire clip into the door in front of you from an angle where only the enemy can see your bullets sparking, you create an immediate state of panic and alertness in the enemy. This immediately up's their defenses, but also makes them think they are about to get a free kill. WRONG. For some reason over the years, I have found that people love to run into a wall of bullets. Now you can either wait for them to run into the wall of bullets and kill them there, or, you can unload half your clip, and while still holding down the button, swing around the corner and sweep them up. This works better than you would imagine, as the surprise is far too great for them. Their immediate thoughts are "wtf h4x". Psychological Damage Level = Extreme

Here is a fine example of the Hacker's Delight in action. Immediate distress is by far the best way to cause that Psychological Damage.


Happy Feet
One of the easiest, and my all-time favorite, invented and used only by me and heatwave, Happy Feet. This technique is also a very valid tactic in Call of Duty 4, or any other FPS for that matter.

Happy Feet is where the player runs into a wall, any wall, and continues running into the wall. This creates what I like to call a "Footstep Scrambler", because any good SOF2'er knows that footsteps are critical in every part of every game type and map. By creating this "Footstep Scrambler" the enemy will become confused, and his normal sense of "He should be around this corner in about 3 seconds" is completely lost. This creates massive insecurity, causing the enemy to continue to try guessing when you will come around the corner. Eventually he will panic, run around the corner, and you can go right into a Hacker's Delight to counter. A rather delightful combo.

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